Take this quiz and find out!
This test has been taken 844 times.
Healing
Manipulating emotions
Duplicating the effect of ta'veren (alter probability)
Detecting resonance of the One Power
Dancing Clouds (manipulate the weather)
Keeping (preserve things, keep them unchanging)
Unravelling illusions
Ignore it.
Try to reason with them and get to the root of the problem.
Join the fray.
Make them get along, no matter what it takes.
Talk with them individually, try to find out how they're feeling.
Pull them apart and lecture them on the fact that there are more important things than fighting.
Listen for a while, but unless it's of interest, drift away and do something else.
You try to see the views of all parties, and try to argue objectively for what you believe in.
You try to bring people back to the facts, but often end up too long-winded or lose track of things yourself.
You jump into the discussion, argue aggressively and vigorously for your beliefs and never give up, often getting too emotional.
You try to find flaws in people's reasoning, and if you don't you agree with them. This can result in you changing views quite often.
You prod and poke and try to win the argument without anyone realising how you managed it.
You argue somewhat, but don't get too into it, unless it's your area of expertise, in which case you claim to know what's right, even though you might be wrong.
You know what you believe in and you never yield nor will you tolerate failing.
Fight the decision immediately and try to get it rescinded.
Grumble a bit about it, but no matter, there are other things to do.
Try to figure out why the decision was made and if you still find it a bad decision, try to argue for your sake.
Consider it, and if you can see that there are good reasons for it (or if the boss is the ultimate authority), defend the decision vigorously when others complain. Otherwise, launch a viscious campaign against the boss/teacher to get him/her removed from office, or at least get the decision overturned.
If you cannot make sense of the decision, try to make the boss/teacher see sense, and if possible, try to get a higher authority to see that the decision was bad. If that doesn't work, there isn't much to do.
If you think there is a chance you can get the decision overturned, take it. Otherwise, wait until the right time to bring it up again.
You feel offended by it and complain loudly, most certain that you are in the right, but you won't fight over it and cause unnecessary trouble.
Frenetically researching an interesting topic about which you have a theory you're going to post on a message board.
Having a rowdy night of fun outside with your friends.
Putting in some extra work hours to make your big presentation as great as possible; there's always room for improvement!
Catching up with friends, finding out how they're feeling, making sure they're alright.
Playing stimulating games.
Browsing the Internet for heated discussions where you can provide a needed dose of calm deliberation.
Just hanging out with friends from a really tight group.
Doctor
Law-enforcement officer
Scientist
Judge
Investigative journalist
Professor in anthropology and languages
Keeping it would be illegal.
It wouldn't be right to keep it or take the cash, nor fair to the owner.
If you keep the wallet, someone might find out, and if you just take the money, the owner might ask why the money is gone. Also, if you return it, there is a possibility that the owner will reward you and/or owe you a favour.
Keeping the wallet might cause the owner to suffer; he or she might be in dire need of the money.
If you return it (leaving it might well serve the person right) it would be to scold the owner and remind him/her to be more careful - if you have the time.
Taking it would make you into a thief, and you would _never_ be a thief.
Trick question; you wouldn't even notice the wallet lying on the ground.
Strategy war games, like Age of Empires, Dawn of War.
Puzzles and challenging mystery games, and perhaps strategy games, if they have a _very_ large focus on the strategic part.
Role-playing games like Dragon Age, Mass Effect.
Games that at least try to get some real facts into them.
Hardcore first-person shooters.
Preferably something non-violent, or at least where you can choose non-violent paths.
The defeat of the Nazis at the end of World War II.
Women's right to vote in various countries.
The development of the Internet.
The invention of printing.
Einstein's theory of relativity.
The discovery of antibiotics.
The establishment of the United Nations.
Boadicea and the Roman Empire
Isaac Newton's collected works
Roosevelt's role in ending the Russo-Japanese war
James Parkinson - a biography
From Cleopatra to Elizabeth; women with power
The First Civlization
Justice Served - the abolishment of slavery
Say that you don't feel like it - why say anything else? It's the truth.
See if the friend needs help with something or needs company badly, and then go, otherwise just say no.
Be honest, but try to phrase it as smoothly as possible.
Decline by phrasing it in a way that makes it seem like a great idea that you don't want to.
Just decline and make a rain check.
Go out. Your friend wants company, so you'll just have to endure!
Just say no. If you don't want to say no, make up a story about doing some last-minute work on a piece of writing; it's believable enough.
You consider the risks of interfering. If you're sure you can handle yourself, help. Otherwise, discreetly remove yourself from the location and call the police. You make sure to memorize as much as possible about the assailants, so that you can give a proper statement.
If you don't think you can handle yourself in the fight, you try to rally others to stand up for what is right, hoping that a small mob will be able to neutralize the assailants.
You try to overpower/scare away the assailants. Charge!
If cannot handle it on your own, you call the police and stay in sight of the event, ready to rush over and help the victim as soon as it's safe.
Stare in horror for a few moments, then call the police and and stay out of danger.
While calling the police, you wish you had arrived sooner so that you might've been able to stop it from ever happening.
You're hurt by the broken trust, but you realise that all people can make mistakes, and that holding a grudge would serve no good in the long run. Even if you cannot forgive it, moving past it is important.
You feel hurt and stunned that your friend would betray _you_ of all people, and give your friend a good scolding, but you might forgive your friend, eventually.
You get into a heated fight over the matter and might overreact. Once things have settled down and you've gotten some distance, things might be better.
If the promise was about something very important to you, the friendship might well be over, permanently. If it wasn't personally important to you, you might feel that cutting off all relations with the friend is too extreme, so forgiveness is a possibility.
A broken word is a broken word, by principal you can no longer trust the person. If things will ever be the same, it will be after a long, long time of reparations being made and the trust rebuilt. Until then, there is no friendship.
If the friend can give you a very good, reasonable explanation for why he or she broke the promise, you could find it in you to forgive. Otherwise, forgiveness depends entirely upon the circumstances, and you'd have to consider things thoroughly before deciding.
If it was really important to you, it depends. You might forgive, or you might not. If it wasn't personally important to you, it might not matter as much, and you might even have forgotten about it.
You have no desire to ever fully retire - you love your job too much!
Spending your golden years on a beach somewhere with your beloved and family.
Traveling and seeing the wonders of the world.
In Las Vegas, counting cards.
Do volunteer work in developing countries.
Casually withdraw from a full life, but always connected to the world and major events; you want to know what's going on.
You've had a very busy life, so retiring someplace quiet, far away seems like a good idea, keeping in touch only with the few close friends you've made.
The scouts
Chess club
The book club
Any elite sports team
Debate club
The students' union
A sports team
Your ability to look at situations with a clear and unbiased mind.
Your ability to understand other people and realise the importance of compromise.
Your courage and constantly standing up for yourself.
Your compassion and ability to empathise with others.
Your burning passion for whatever you want to do.
Your skills analyzing and gathering information and presenting it to others.
Your ability to see a greater purpose and do what needs to be done.
You are easily distracted and/or absent-minded
You are a bit too self-assured at times, and have a hard time admitting that you're wrong.
You have a short temper.
You tend to take on too much work
You have a habit to start correcting people on often pointless semantics and details.
You can come off as too nosy, especially when it comes to disagreements between people.
Your zeal can sometimes set you on a too narrow path, and once on it, it can be difficult for you to change your mind.
People with whom you can geek out about your often obscure interests.
People with whom you can disagree and have intense discussions on sensitive topics without letting it get overboard.
People with whom you can have sensible, factual dicussions.
People you know that you can count on if there's trouble.
People who are outgoing and have a sense of humour.
People who have a respect for life, and who show respect for you and your skills.
People who share your ideals about the world and your goals in life.
"I actually took a course in social psychology, and the book clearly stated that the best way to deal with such a situation is, I quote, ..."
"No, _this_ is the best way to do it, I have years of experience and I know I'm right!"
"I can see your point, and while I still disagree, perhaps if we did it like this instead, we might be able to make it work?"
"If we cannot agree, I'll manage fine on my own, thanks."
"This is so beside the point, we have an important assignment, so let's cut the crap and get working!"
"Okay, so here's how we're going to do things from now on ..." *takes charge*
"Your argument is based on hypothetical syllogism, but the implication in your first premise is false, so your conclusion is invalid ."
They are necessary for our continued existance.
They are noisy and always make a mess of things.
They are cuuuuute and the result of love.
If you ever have children, you'll adopt.
They are amazing and fascinating little marvels, though there are so many things that could go wrong while having them ...
Having children would get in the way of your career, so you don't think you will have them, at least not for a long time.
It depends on the age, when they get all stubborn and refuse to listen even to a little bit of reason, they're a bother.
You would be very strict, but also shower them with love at the same time.
You would have full control of them and make sure they don't develop any unhealthy habits.
You would be a just parent; you would have clearly defined rules, and any violations of them would be punished strictly but fairly.
You would teach them to find their own ways in life, and that it's important to stand up for what you believe in.
You would make sure they are properly prepared for school, and would eagerly help them with their homework.
You would read every book on the subject and consult specialists if necessary, and make sure that any decision you make is well-informed, and pass on that habit to your children.
You would have a strict hierarchy at home; there is no room for disobedience if they are to be prepared for the real world.
Médecins Sans Frontières
Dalai Lama Center for Peace and Education
Women For Women International
Amnesty International
The Soldiers? Charity
Aiducation
Scientists without borders
It must be inspiring and move you emotionally.
For a piece of music to be good, it must have a strong synergy and be intelligently composed.
Songs that deliver a strong message are the best.
A piece of music is good if it can be used to relax and gather your thoughts.
The better and more interesting the lyrics, the better the song.
Music that sooths and eases pain is preferable.
Music that helps you focus on the task at hand is good, otherwise it's just an annoyance.
Clothes should allow for a lot of activity yet still look good.
Clothes should be dashing and make you look as good as possible.
Clothes should primarily be comfortable and practical.
Easy to wear, nothing outrageous or too out there; simple, really.
Clothes should either make you look as impressive as possible or discreet, depending in the situation.
Whatever is best suited for the situation at hand is most proper.
You prefer to dress in neutral clothes that don't draw any unwanted attention, but you should still look presentable.
Red
Green
Gray
Brown
Yellow
Blue
White